hi,
how can I create and start my work thread right after the gui main loop started(when frame/main window shown). I need to start my work thread after mainloop started because I need the value of the main window’s ID(got from my_win.GetHandle() ) to initial/create the work thread instance, if I create the workthread before the main_window shown, I’ll get the wrong value.
Best Regards,
Kevin
Hello,
jason zhang wrote:
found the wx.CallAfter
hi,
how can I create and start my work thread right after the gui main
loop started(when frame/main window shown). I need to start my
work thread after mainloop started because I need the value of the
main window's ID(got from my_win.GetHandle() ) to initial/create
the work thread instance, if I create the workthread before the
main_window shown, I'll get the wrong value.
Best Regards,
Kevin
Do you have your own App which derive from wx.App? If so, you can create your main frame and show it in the OnInit method of your App class and then retrieve the window ID. But I think CallAfter is also a good choice.
Mathias
···
On Thu, Nov 6, 2008 at 11:19 PM, jason zhang <jason.gnu@gmail.com > <mailto:jason.gnu@gmail.com>> wrote:
jason zhang wrote:
how can I create and start my work thread right after the gui main
loop started(when frame/main window shown). I need to start my work
thread after mainloop started because I need the value of the main
window's ID(got from my_win.GetHandle() ) to initial/create the work
thread instance, if I create the workthread before the main_window
shown, I'll get the wrong value.
Why do you need the window handle? You can't (reliably) perform any GUI
operations on a window from any other thread other than the one that
created it.
···
--
Tim Roberts, timr@probo.com
Providenza & Boekelheide, Inc.
actually I use that value to specify the player window by a -wid window_handle_id option when start mplayer in slave mode.
···
On Fri, Nov 7, 2008 at 2:00 AM, Tim Roberts timr@probo.com wrote:
jason zhang wrote:
how can I create and start my work thread right after the gui main
loop started(when frame/main window shown). I need to start my work
thread after mainloop started because I need the value of the main
window’s ID(got from my_win.GetHandle() ) to initial/create the work
thread instance, if I create the workthread before the main_window
shown, I’ll get the wrong value.
Why do you need the window handle? You can’t (reliably) perform any GUI
operations on a window from any other thread other than the one that
created it.
–
Tim Roberts, timr@probo.com
Providenza & Boekelheide, Inc.
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