Dear Stani,
I was hoping that I'd find you on this list!!! Thanks for the advice; I'll take a look at the options which you've suggested.
Best regards,
Tim
···
On Sun, 3 Dec 2006 18:40:24 +0100 "SPE Stani's Python Editor" <spe.stani.be@gmail.com> wrote:
Hi Tim,
AFAIK it is simply impossible to incorporate a Blender Window into
wxPython. The closest thing you can do is to let Blender open with a
custom file which takes off all the interface and just shows a 3D
window. By using sockets/pyro/spyro you might control this blender
instance with a wxPython application. Unfortunately than you have two
windows.SPE provided blender supported by being launched from within Blender,
which is a quick hack and unfortunately freezes the Blender interface.
So it is not suitable for displaying 3d content but more for exploring
the Blender Python API and to access/manipulate the meshes, lights,
cameras, ... as python objects.If you want to a unified application with 3d capacity in wxpython. You
only have two options: wxpython OpenGl canvas or use vtk (see for
example mayavi and you might contact Enthought). But I am afraid than
you'll need to resort to low level 3d scripting. Otherwise if you only
target the windows platform, you could try to use blender ActiveX
plugin (it has been unmaintained, but I think that now some people
picked it up again), flash ActiveX plugin or a vrml ActiveX plugin
(like blaxxun).Stani
On 12/2/06, Tim Grove <tim_grove@sil.org> wrote:
> Thanks for the quick response! I'll be patient; I possibly have the
> latest release anyway - 0.8.3.c.
>
> I really wanted to ask a question about wxPython and Blender, as SPE has
> support for Blender. The application which I'm working on will
> (eventually) be making use of Blender. (We want to animate signed
> languages.) I know that python applications can run inside Blender, but
> I don't want users to have to navigate their way around the Blender
> interface. Will it be possible to build my own gui with wxPython and
> simply have a Blender window incorporated like any other wxPython
> window? I believe that Blender makes use of OpenGL, so might I need to
> make use of the wx.glcanvas? Any advice welcome.
>
> Best regards,
> Tim Grove
>
> Josiah Carlson wrote:
>
> >Tim Grove <tim_grove@sil.org> wrote:
> >
> >
> >>Anyone know what's happened to SPE ? I've been trying the website
> >>http://www.stani.be/ for the past week without success.
> >>
> >>
> >
> >It's a hosting issue. Stani's working on it.
> >
> > - Josiah
> >
> >
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