Saw-toothed edges

Hi:

Using wxDC to draw things gets saw-toothed edges.
Is there any way to draw smooth edges, like a smooth circle except
to using PyOpenGL.

Thomas Moore wrote:

Hi:

Using wxDC to draw things gets saw-toothed edges.
Is there any way to draw smooth edges, like a smooth circle except
to using PyOpenGL.

There isn't any anti-aliased drawing support in wxDC yet, although I
agree that it would be nice to have.

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