Would someone please provide the details of how overlay and its methods actually work. I have found several nice examples that use overly; but, have found no documentation that actually explains the details of what happens "under the hood". If such documentation exists, then a link to it would be greatly appreciated.
Here is an example that has been posted earlier and works fine (Python 2.6, Windows Vista).
import wx
print wx.version()
class TestPanel(wx.Panel):
def __init__(self, *args, **kw):
wx.Panel.__init__(self, *args, **kw)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.startPos = None
self.overlay = wx.Overlay()
def OnPaint(self, evt):
# Just some simple stuff to paint in the window for an example
dc = wx.PaintDC(self)
coords = ((40,40),(200,220),(210,120),(120,300))
dc.SetBackground(wx.Brush("sky blue"))
dc.Clear()
dc.SetPen(wx.Pen("red", 2))
dc.SetBrush(wx.CYAN_BRUSH)
dc.DrawPolygon(coords)
dc.DrawLabel("Drag the mouse across this window to see \n"
"a rubber-band effect using wx.Overlay",
(140, 50, -1, -1))
def OnLeftDown(self, evt):
# Capture the mouse and save the starting posiiton for the
# rubber-band
self.CaptureMouse()
self.startPos = evt.GetPosition()
def OnMouseMove(self, evt):
if evt.Dragging() and evt.LeftIsDown():
rect = wx.RectPP(self.startPos, evt.GetPosition())
# Draw the rubber-band rectangle using an overlay so it
# will manage keeping the rectangle and the former window
# contents separate.
dc = wx.ClientDC(self)
#*** This won't work because wx.GCDC is not a wx.WindowDC
#dc = wx.GCDC(dc)
odc = wx.DCOverlay(self.overlay, dc)
odc.Clear()
#*** This crashes on wxMac
#dc = wx.GCDC(dc)
dc.SetPen(wx.Pen("black", 2))
if 'wxMac' in wx.PlatformInfo:
dc.SetBrush(wx.Brush(wx.Colour(0xC0, 0xC0, 0xC0, 0x80)))
else:
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.DrawRectangleRect(rect)
del odc # work around a bug in the Python wrappers to make
# sure the odc is destroyed before the dc is.
def OnLeftUp(self, evt):
if self.HasCapture():
self.ReleaseMouse()
self.startPos = None
# When the mouse is released we reset the overlay and it
# restores the former content to the window.
dc = wx.ClientDC(self)
odc = wx.DCOverlay(self.overlay, dc)
odc.Clear()
del odc
self.overlay.Reset()
app = wx.App(redirect=False)
frm = wx.Frame(None, title="wx.Overlay Test", size=(450,450))
pnl = TestPanel(frm)
frm.Show()
app.MainLoop()
The comments help somewhat; but, they don't explain what is really happening in some of the code. For example,
if I comment out the self.overlay.Reset() in OnLeftUp(self, evt), I can see no difference in the execution of the program.
Some basic questions (in reference to the above code):
1) What happens in odc.wx.DCOverlay(self.overlay,dc)? (note there are two instances)
2) What happens in odc.Clear()? (note there are two instances)
3) What happens in self.overlay.Reset() ? and Why is it used in this code?