i know that when you use a wxWave object with async=1, it will return control immediately
if you try to play 2 or more wxWaves right after eachother, however, the previous sound is cut-off – is there any way to play more than one sound simultaneously (if your sound card supports it, which mine does) with wxWave? how about winsound.PlaySound(wavFilePath, winsound.SND_FILENAME | winsound.SND_ASYNC | winsound.SND_NOSTOP)? (i can’t seem to get winsound to play simultaneous wav files either.)
thanks in advance,
andrew