I have a small program that makes a very small frame and a.o. reacts
to a mouse click. Now with wxpython 2.1.15 the mouse click is no
longer recognized. With older version it used to work.
I have a small program that makes a very small frame and a.o. reacts
to a mouse click. Now with wxpython 2.1.15 the mouse click is no
longer recognized. With older version it used to work.
I have a small program that makes a very small frame and a.o. reacts
to a mouse click. Now with wxpython 2.1.15 the mouse click is no
longer recognized. With older version it used to work.
Yes, this solves it. Was this a recent change? I cannot find anything
in Changes.txt that explains this.
Shouldn't events be passed on to the parent if the child doesn't handle it?
So I still think in this case when I attach it to the frame it should be
handles there if not handled by the bitmap. Is this a bug?
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Piet van Oostrum <piet@cs.uu.nl>
URL: ICS | Utrecht University [PGP]
Private email: Piet.van.Oostrum@freeler.nl
> Yes, this solves it. Was this a recent change? I cannot find anything
> in Changes.txt that explains this.
Shouldn't events be passed on to the parent if the child doesn't handle
it?
So I still think in this case when I attach it to the frame it should be
handles there if not handled by the bitmap. Is this a bug?
Events derived from wxCommandEvent (directly or indirectly) propogate up to
the parent if not handled, or if event.Skip() is called. All others do not,
(but they do propgate through a stack of event handlers that have been
pushed onto a window with PushEventHandler(), if any.) If it worked before
then it was a bug that has since been fixed in the C++ layers.