Robin Dunn <robin@alldunn.com> writes:
Robin Dunn <robin@alldunn.com> writes:
Thanks a lot for the answer.
You're asking us to compare apples and oranges and sequoia trees.
This is perhaps where I go wrong then. Looking at the screenshots I
find of them they look like they can do the same. How would I know
that I compare different things? I think I get one point: OGL and
OpenGl are different.
GTK: the GNOME ToolKit, a widget set and etc. for X-Windows
But seemingly ported to windows too.
"GTK+ is a multi-platform toolkit for creating graphical user
interfaces. Offering a complete set of widgets, GTK+ is suitable for
projects ranging from small one-off projects to complete application
suites."
tkinter: a Python wrapper for the Tk gui library
Not native look and feel, but vector graphics.
PyOpenGL: a python wrapper for the OpenGL library
"OpenGL is the premier environment for developing portable,
interactive 2D and 3D graphics applications."
wxDC: a wxWidgets class that represents a Device Context and
And "The open source, cross-platform, Direct Connect client." to
confuse novices?
OGL: A set of classes collectivly called Object Graphics Library,
see the wx.lib.ogl package. Of the things you listed it comes
the closest to what you are asking for.
Nice, but maybe not?
"OGL is an interesting graphics package. It has documentation
problems."
You might also want to look at the FloatCanvas classes in
wx.lib.floatcanvas.
Thanks for the pointer/additional confusion: "This is a high level
window for drawing maps and anything else in an arbitrary coordinate
system."
I guess I will have to dive deeper into the facilities of each before
making a decision.
Regards,
···
--
Brian (remove the sport for mail)
http://www.et.dtu.dk/staff/be/be.html