Is there a way to detect whenever a window is brought to the foreground, i.e. by clicking on any part of it or one of its non-frame children? I am juggling multiple GLCanvas objects in different frames and the mouse controls and view matrices are (of course) getting mixed up when I switch between windows because I need to call GLCanvas.SetCurrent() first. It looks like I can work around the worst problems by calling SetCurrent() in every mouse event handler in the GLCanvas, along with EVT_PAINT and EVT_SIZE, but can I also do the same for clicks on the frame’s titlebar, toolbar, statusbar, etc.? Is there something like EVT_RAISE? (I already know this doesn’t actually exist, but that’s the behavior I want - binding EVT_CHILD_FOCUS in the Frame didn’t help.)
thanks,
Nat