Hi!
It's my very first time using wxWidgets (with C++, not Python, but I'm
assuming it's almost the same?)
I'm having a lot of trouble adding panning controls with the following
bits of code:
BoxSizer1 = new wxBoxSizer(wxHORIZONTAL);
Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition,
wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL1"));
// Panning controls
wxStaticBoxSizer* panningContourSizer = new
wxStaticBoxSizer(wxHORIZONTAL,Panel1,wxT("Panning"));
wxGridSizer* panningButtonsSizer = new wxGridSizer(2, 3, 3, 3);
panningButtonsSizer->Add(new wxBitmapButton(this, ID_PAN_UP,
wxBitmap(wxT("up"))));
panningButtonsSizer->Add(new wxBitmapButton(this, ID_PAN_LEFT,
wxBitmap(wxT("left"))));
panningButtonsSizer->Add(new wxBitmapButton(this, ID_PAN_DOWN,
wxBitmap(wxT("down"))));
panningButtonsSizer->Add(new wxBitmapButton(this, ID_PAN_RIGHT,
wxBitmap(wxT("right"))));
panningContourSizer->Add(panningButtonsSizer, 0, wxALL, 5);
StaticBoxSizer3 = new wxStaticBoxSizer(wxHORIZONTAL, Panel1,
_("Map"));
StaticBoxSizer3->Add(panningContourSizer);
// BoxSizer1->Add(panningContourSizer);
So, if I add the panningContourSizer to StaticBoxSizer3, the buttons
are displayed in the exact position I need them to be (top right where
panning buttons usually are anyways). However, none of the button
clicks register! When I add panningContourSizer to BoxSizer1, however,
although it's in a weird position on screen, I can click on the
buttons, and the corresponding panning consequently takes place.
Does placing a StaticBoxSizer into another StaticBoxSizer simply
swallow up keyboard clicks or any other events? Is there any way I can
keep the buttons in StaticBoxSizer3 and have them act like buttons
(and not just arrow images that don't do anything)?
Thank you in advance.