> From: Kevin Altis [mailto:altis@semi-retired.com]
>
> Besides the other suggestions you will find that drawing offscreen and
> then blitting the result is generally much faster than doing each draw
> operation on screen. Also, drawing speed is impacted dramatically by
> the type of video card you have. A decent 3D gaming video card will
> probably show little overhead in the actual drawing operations.Does this mean that in a OnPaint callback you should use wxMemoryDC and
*then* blit it to the wxPaintDC, instead of drawing straight into the
wxPaintDC?
Yes, but you should use wxBufferedPaintDC which handles everything for
you. It's a drop-in replacement for wxPaintDC.
ยทยทยท
On Fri, 13 Aug 2004 10:05:28 -0400, Schoenborn, Oliver <oliver.schoenborn@nrc-cnrc.gc.ca> wrote:
Oliver
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