Hi all
I'm new to python GUI and looking for the best toolkit to use for a
particular case. Unfortunatly I don't have time to try them all so I
hope you can help me out.
The application I'm making is a canvas that you can place different
components on.
Here are the features that I need to implement:
- Components are to be put on a canvas (basically circles and
rectangles)
- The components need be able to:
- resize
- connect to each other (with a line)
- put inside of each other
- moved around
- a component inside another should move along with its parent
(same with the resize function)
- has to be platform independent
- good API
It seems like wxPython alone isn't good enough. I've thought about using
PyOpenGL, but it doesn't support python v.23 (yet anyway). The "shape"
library seems good though.
What about PyQT and FXPy? Would it be better for me to use one of
theese?
Cheers,
Thomas
I'm using wxOGL for something very similar and it works great
(http://openmapper.sourceforge.net). There's a nice example of it in
the wxPython demo. It was pretty easy to adapt the demo code to my
needs.
Brian
···
On Wed, 2003-08-06 at 12:27, Thomas Aanensen wrote:
Hi all
I'm new to python GUI and looking for the best toolkit to use for a
particular case. Unfortunatly I don't have time to try them all so I
hope you can help me out.
The application I'm making is a canvas that you can place different
components on.
Here are the features that I need to implement:
- Components are to be put on a canvas (basically circles and
rectangles)
- The components need be able to:
- resize
- connect to each other (with a line)
- put inside of each other
- moved around
- a component inside another should move along with its parent
(same with the resize function)
- has to be platform independent
- good API
It seems like wxPython alone isn't good enough. I've thought about using
PyOpenGL, but it doesn't support python v.23 (yet anyway). The "shape"
library seems good though.
What about PyQT and FXPy? Would it be better for me to use one of
theese?
Cheers,
Thomas
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From: Brian Hone [mailto:bhone@eink.com]
Sent: 6. august 2003 18:58
To: wxPython-users@lists.wxwindows.org
Subject: Re: [wxPython-users] Is wxPython the right toolkit for me?
I'm using wxOGL for something very similar and it works great
(http://openmapper.sourceforge.net). There's a nice example of it in
the
wxPython demo. It was pretty easy to adapt the demo code to my needs.
Tanks. I got a bit confused with the terms OGL and OpenGL. Thought they
where the same. wxOGL should be good enough for me.
One more question:
PyOpenGL seems to be the "glue" between the most powerful GUI libraries
(like OpenGL, FOX, Qt, SDL, and even Tkinter and GTK). Is it really true
that I can get access to all these libraries using wxPython with
PyOpenGL?
Are there any downsides using serveral libraries? (Except from the
installation)
My conclusion on choosing a GUI library is that as long as it supports
PyOpenGL it will allways work out in a way. Is this a too easy? (What
about speed? Haven't found any info regarding that...)
Cheers,
Thomas
···
-----Original Message-----