For some reason I am having a lot of difficulty working with images.
Basically I have a wizard page that gathers information and then
gathers image data in some particular way. Before the wizard finishes
I would like to present the user a confirmation page of all the
information that has been entered AND a non-cluttered way of
displaying the images. The information collected is finite and I can
set the wizard's dimensions accordingly based on the user's choice,
however, there may be hundreds of images collected that I will only
know at run time.
My first thought was to put a wx.lib.scrolledpanel on the wizard page
to compact the images into a single area but the panel doesn't respect
my wizard's sizer (i.e., it always draws at 0,0 and with very small
dimensions). If this is not a good way to go please point me the right
direction. I am also assuming that I will need to "paint" the images
with a device context since I have not yet found a simple way of doing
panel.Add(bitmap) or something similar.
For some reason I am having a lot of difficulty working with images.
Basically I have a wizard page that gathers information and then
gathers image data in some particular way. Before the wizard finishes
I would like to present the user a confirmation page of all the
information that has been entered AND a non-cluttered way of
displaying the images. The information collected is finite and I can
set the wizard’s dimensions accordingly based on the user’s choice,
however, there may be hundreds of images collected that I will only
know at run time.
My first thought was to put a wx.lib.scrolledpanel on the wizard page
to compact the images into a single area but the panel doesn’t respect
my wizard’s sizer (i.e., it always draws at 0,0 and with very small
dimensions). If this is not a good way to go please point me the right
direction. I am also assuming that I will need to “paint” the images
with a device context since I have not yet found a simple way of doing
panel.Add(bitmap) or something similar.