Anything works as long as you don't run your apps
from within the IDE...
This means that you can't use the builtin GUI debugger,
but 1) with the tracebacks in Python, I never use
debuggers a lot, and 2) my experience is that even the
IDE's that can run wxPython programs have problem running
them in a meaningful way in the debugger.
Seriously I don't find this to be any major limitation,
but if you do need it, you need to find something that
runs python programs in a separate process.
I've used PythonWin a few years now, and none of the other
products I tested felt good enough to make me switch.
I've tried ActiveState's other IDE--Komodo, and in my
opinion it was so slow with a Duron 700MHz/256MB/Win 2000
that is was useless.
Has anyone tried HAPDebugger for development? It was
designed be Humoungus (sp?) Games, and used to develop
their new game Backyard Hockey. I'm pretty sure they
don't use wxPython, but since they develop games using
full screen mode, it works as a remote IDE and debugger.
Since it can debug programs on a different machine, I
imagine it can do it between processes in one machine as
well. Being build for inhouse use, I guess it's not so
polished for ease of use though.
Personally I hope I can avoid "upgrading" Visual Studio
to the .NET version, so I haven't looked at plugins for
that, which is what Visual Python is.
···
At 11:46 2002-12-04 +0000, Hugh Gibson wrote:
What's the recommended IDE to use for wxPython development? I'm trialling
WingIDE but find it rather quirky (I'm a die-hard MSW user).
--
Magnus Lycka, Thinkware AB
Alvans vag 99, SE-907 50 UMEA, SWEDEN
phone: int+46 70 582 80 65, fax: int+46 70 612 80 65
http://www.thinkware.se/ mailto:magnus@thinkware.se