Aaron Brady wrote:
However, if you block on MyCallAfterFunction's turn in the event queue, a
previously posted and sunk event, which blocks on the same synchronization
object, halts the queue, deadlocking it.
Well, yes. However you could have that problem regardless of whether the frame is being destroyed or not, or if MainLoop is exiting.
Patient: "Doctor, my arm hurts when I move it like this, what should I do?"
Doctor: "Don't move your arm like that."
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